Here's an overview on our process to create Soulstice's chimera bosses.
We needed to convey an important game's lore concept : every transcended chimera is the union of two souls, aesthetically representing the nature of these soul's relationship.
We have two brothers, two enemies and a father with her daughter. These beings are the pinnacle of supernatural power in Soulstice and it was really intriguing to visualize them.
I worked on these alongside awesome concept artist Alessandro Bragalini.
https://www.artstation.com/alessandrobragalini
Lead Artist:
https://www.artstation.com/chricchio
Character Artists:
https://www.artstation.com/andrea-filippi
https://www.artstation.com/wolfy95
https://www.artstation.com/vvi
Environment Artists:
https://www.artstation.com/smiro
https://www.artstation.com/juengisk
https://www.artstation.com/vaz
https://www.artstation.com/filmont
https://www.artstation.com/camykazee
Lighting Artist:
https://www.artstation.com/davidegrimani
https://www.artstation.com/sf_prod1
Material Artists:
https://www.artstation.com/alemacambira
https://www.artstation.com/francescorosati
Vfx Artists:
https://www.artstation.com/alessandrocostantino
https://www.artstation.com/ciospa
https://www.artstation.com/andreabigatti3
https://www.artstation.com/antoniocappiello
Concept Artists:
https://www.artstation.com/alessandro-paviolo
https://www.artstation.com/sf_prod1
https://www.artstation.com/umberto_mognetti
Animators:
https://www.artstation.com/andrea_priore
https://www.artstation.com/umberto_mognetti
https://www.artstation.com/margheritastawski
https://www.artstation.com/frabasso
https://www.artstation.com/emaleo
Riggers:
https://www.artstation.com/claudiafugazzotto7
UI Artist:
https://www.artstation.com/francesca_gaia_serafini
Technical Artists:
https://www.artstation.com/phose
https://www.artstation.com/francesco_la_bianca